1. Hello Guest! Did you know that we're also on Discord? You can join us here: https://discord.gg/vxqdaG4.
    Dismiss Notice

[Tutorial] How to create Custom DLC Songs

Discussion in 'Custom DLC' started by 'spring onion' Hachune, Oct 21, 2020.

  1. 'spring onion' Hachune

    'spring onion' Hachune My weakness are the songs over 8☆

    Joined:
    Oct 25, 2018
    Messages:
    94
    Likes Received:
    37
    Trophy Points:
    190
    Gender:
    Female
    Location:
    Argentina
    Home Page:
    https://www.youtube.com/channel/UCSPDEmMokrof5CK8EIglIxA
    Hi! :D

    Today I bring you a tutorial on how to create Custom DLC Songs, in addition to some basic concepts about certain files that are within the .EDAT.

    To get started you need the following programs:

    - CPKBuilder: http://www.mediafire.com/file/0k9fsm1z3zih4wd/CPK_Builder.zip/file

    - A template to make the DLC: http://www.mediafire.com/file/12lqbv8ots8lf3v/Custom_DLC_Template_-_Songs.zip/file

    - cpk_unpack (Optional): http://www.mediafire.com/file/lk6934xwm3dbr16/utf_tab07b7_special_nunsg.rar/file


    Let's start with the creation of the Custom Songs :0

    The first thing is to have all the files to make the DLC in one folder, the song files (such as motions, scripts etc.) can be found inside the game's .cpk files, to extract them you can use AFS2EXT if you want to extract only some files but, in case you want to extract all the files you can use cpk_unpack. In case you don't know which file belongs to the song you are looking for, here are the IDs of each song (excluding PjD 1st).

    ID-01: World is mine
    ID-04: Melt
    ID-06: Strobo Nights
    ID-09: Packaged
    ID-11: Marginal
    ID-13: Miracle Paint
    ID-16: Song Of Wastelands, Forests, And Magic
    ID-17: Inochi no Uta
    ID-18: Hato
    ID-19: moon
    ID-20: Beware of Miku miku bacteria
    ID-21: Secret garden
    ID-22: Dear cocoa girls
    ID-23: Velvet Arabesque
    ID-24: Love list
    ID-27: Miku miku ni shite ageru
    ID-36: When The First Love Ends
    ID-37: Look at this way Baby!
    ID-38: Finder
    ID-39: Yellow
    ID-40: Colorful x Melody
    ID-41: The Singing Passion Of Hatsune Miku
    ID-42: Romeo and Cinderella
    ID-43: magnet
    ID-44: Dear
    ID-45: from Y to Y
    ID-46: Gemini
    ID-47: Love Words
    ID-48: Popipo
    ID-49: Saihate
    ID-50: VOICE
    ID-51: Love Colored-Ward
    ID-52: Gigant Girl
    ID-53: Meltdown
    ID-54: Kokoro
    ID-55: Butterfly on the right shoulder
    ID-56: Double Lariat
    ID-57: Cantarella
    ID-58: Change me
    ID-59: Sound
    ID-60: Clover Club
    ID-61: Promise
    ID-62: I really do understand
    ID-63: Innocent
    ID-64: The first sound
    ID-65: Just be friends
    ID-66: Tutorial (Ievan Polkka) 2nd
    ID-67: The Disappearance of Hatsune Miku
    ID-68: StargazeR
    ID-69: Requiem for the phantasma
    ID-70: Butterfly in the right shoulder -39's GD Edition-
    ID-71: Your Diva
    ID-72: Stardust Utopia
    ID-73: Electric Angel
    ID-74: Time limit
    ID-75: melody...
    ID-76: Iroha no Uta
    ID-77: Colorful x Sexy
    ID-78: SPiCa -39's GD Edition-
    ID-79: Luka Luka Night Fever
    ID-80: Though a Song is Formless
    ID-81: Two-faced Lovers
    ID-82: Hello planet
    ID-83: To the End of Infinity (Nayuta no Kanata Made)
    ID-84: End of Solitude
    ID-85: Puzzle
    ID-86: Palette
    ID-87: A Thousand Years Solo (DIVA edit)
    ID-88: Lovers Suicide in Oblivion
    ID-89: Hold, Release; Rakshasa and Carcasses
    ID-90: Rolling girl
    ID-91: Starduster
    ID-92: Paradichlorobenzene
    ID-93: Tsugai Kogarashi
    ID-94: Nekomimi Switch
    ID-95: Sekiranun Gurafiti
    ID-96: Rin Rin Signal
    ID-97: Tutorial (Ievan Polkka) Extend

    Once you have the files, you will have to replace the template files with the ones you have. But it is much better if you leave the files in the same order, for example, the 204_effect.igb file is in thirteenth position so when we replace it with the file for our Custom Song it’s better to leave it in that position. You will see why later.
    [​IMG]

    Once we have all the files to make the DLC in a folder, it's time to open CPK File Builder :D

    When the program is open up, you have to go to the menu bar at the top in Edit -> Add Files ..., from there a window will appear and you must click Select Local Files ...

    Now you have to go to the folder with the files and select them all, then open it and then click on Add Files.

    Even so, be careful when selecting 1000_lyric.txt since when selecting it along with the rest of the files in the folder, it can cause the file to be positioned below 100_field_num.txt, causing that when the .EDAT is created it doesn't work due to the wrong positioning of the files, so I recommend selecting first all the files except 1000_lyric.txt and then once added just add the file 1000_lyric.txt.
    [​IMG]
    [​IMG]

    Before continuing, most of you have noticed that each file within the .cpk / .EDAT has an ID, this indicates the position in which the game will read the files so they have to have a specific order to work well, that's why I recommended you previously not to change the order of the files since if they are not well ordered the game may crash or the song may not open.

    Continuing, once you have the files in the right order, it's time to create the .EDAT.

    What you have to do is click on the Build CPK button at the top or can also go to Build… -> Build CPK…

    Once you have clicked the button, a window will appear, what you must do first is select the location for the .EDAT file and then use the following settings:
    [​IMG]
    This is the configuration I use, you can use another if you prefer, but remember that you shouldn’t change File Mode (M): ID + Filename, otherwise the game may not run it.

    When the configuration is set, all you have to do is press the Clean Build button and you have your Custom Song created UwU

    --As extra data I want to show you how the 09_data_param.dat file works--
    [​IMG]
    Within this file is the number of files corresponding to each group, except for the first digit which is 0B, if we translate it to a decimal number gives us 11 and there are only 10 files within that group (although I may be wrong and it means something else x’D), if you don't understand what I mean, let me explain it better xd.

    The next number is 01 which refers to the audio file that is inside the .EDAT, the next is 03 which indicates the number of files that are inside the field group (which are three: 100_field_num.txt, 101_field_data.txt and 102_field_pv_xx .igb) and so on until you reach the file that contains the lyrics of the song (which is 1000_lyric.txt).

    This is something that I discovered recently and I wanted to share it, I hope this helps someone x’d


    And I think that would be it, I hope my tutorial has served you well. See you later OwO/
    Any questions you can leave it below, I will try to answer soon as possible :'0
     
  2. Akari

    Akari Big Debut

    Joined:
    Dec 6, 2019
    Messages:
    10
    Likes Received:
    4
    Trophy Points:
    40
    Huh, weird. I did everything mentioned on the tutorial yet the game doesn't seems to even recognize the EDAT file I created. I though that maybe I messed up while replacing the files but even using the template files the game doesn't recognize the EDAT. Any ideia why this happens?
     
  3. Yukine haru PD

    Yukine haru PD Neruki Haru

    Joined:
    Nov 8, 2020
    Messages:
    6
    Likes Received:
    2
    Trophy Points:
    15
    Gender:
    Male
    did you change the file 00_attest?
     
  4. Akari

    Akari Big Debut

    Joined:
    Dec 6, 2019
    Messages:
    10
    Likes Received:
    4
    Trophy Points:
    40
    Nope
     
  5. Yukine haru PD

    Yukine haru PD Neruki Haru

    Joined:
    Nov 8, 2020
    Messages:
    6
    Likes Received:
    2
    Trophy Points:
    15
    Gender:
    Male
    You must change it, when you open the file will appear this "B 000" , you must change the 000 to the number you want the dlc to have, for example if you put 007 and then you do everything in the cpk file builder and you put the name as 007.EDAT the game will recognize it, im sorry if you dont understand i dont know how to explain
     
  6. Akari

    Akari Big Debut

    Joined:
    Dec 6, 2019
    Messages:
    10
    Likes Received:
    4
    Trophy Points:
    40
    Thank you! It worked!!
     
  7. Yukine haru PD

    Yukine haru PD Neruki Haru

    Joined:
    Nov 8, 2020
    Messages:
    6
    Likes Received:
    2
    Trophy Points:
    15
    Gender:
    Male
    you're welcome, I'm happy it worked since I didn't explain it well
     
  8. Revised

    Revised Welcome to DIVA!

    Joined:
    Dec 2, 2021
    Messages:
    3
    Likes Received:
    0
    Trophy Points:
    20
    Does anyone have the camera ...00C/01C.igb names?
    What i mean is that for example:RTS = Romeo to Sinderella, AKB= Ai Kotoba, PPP means well Popipo
    etc thx in advance.
     
  9. Benn

    Benn Welcome to DIVA!

    Joined:
    Mar 16, 2021
    Messages:
    2
    Likes Received:
    1
    Trophy Points:
    15
    Gender:
    Male
    Occupation:
    Student
    Location:
    chile
    How Do I Get The Game Files Tho????
     
  10. Caserol23

    Caserol23 Welcome to DIVA!

    Joined:
    Dec 27, 2021
    Messages:
    4
    Likes Received:
    0
    Trophy Points:
    20
    Gender:
    Male
    wait what? 13th position? confusing... :(
     
  11. Caserol23

    Caserol23 Welcome to DIVA!

    Joined:
    Dec 27, 2021
    Messages:
    4
    Likes Received:
    0
    Trophy Points:
    20
    Gender:
    Male
    okay i got it now...
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice